WebOct 23, 2002 · This piece of code aims to transform the "simul" mode of Mugen into a "tag" mode : 2 teams of 2 players battle at the same time but only two chars at a time can fight on the stage ; the other two wait outside the screen. At any moment, the fighter can leave the stage and let his partner fight for him. The partner also enters the screen when his ... WebGo to mugen r/mugen • by ... [State 0, NotHitBy] type = NotHitBy trigger1 = 1 value = ,SA,SP,ST,HA,HP,HT time = 9999 [State 0, HitOverride] type = HitOverride trigger1 = 1 attr = …
Let’s Look Into The Mugen Mod House & Its Specialities
WebMar 5, 2024 · trigger1 = time = 1. ignorehitpause = 1 <--- removes any explods the projectile may have just in case they have infinite removetime. [State 1252, End] type = SelfState. trigger1 = !IsHelper. value = 0. ctrl = 1 <--- a just in case measure in the event you accidentally send the opponent into the reflector custom state. WebInvincibility, as the name suggests, is the inability to be hit by, or receive damage from, an attack. It is a common attack property in many fighting games, including M.U.G.E.N . … builders mate played with son twice
What are the hitby options? : mugen - Reddit
WebFeb 21, 2010 · hitby. value = CA, AA, AP,AT. hitby. value = S, AP, AT. Which is seriously wanky. Hopefully elecbyte plan to change this so it correctly acts the way people think it … http://www.elecbyte.com/mugendocs-11b1/tutorial3.html WebProgramming Super Moves in MUGEN . Supermoves, supers, DMs , Hyper moves...call them whatever you want, these are moves that let you hurt your opponent for big damage in fighting games. ... type = NotHitBy. trigger1 = var(9) = 0. trigger1 = Time = [0,7] value = SCA [State 3010,3] type = AfterImage. trigger1 = Time = 0. time = 999. timegap = 2 ... crossword plain